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[Jose
VILLARRUBIA was born in Madrid, Spain. He comes from an artistic
family: his father had an advertising agency and his mother, Luz
Jimenez- Momediano, an art gallery. She is now a documentary photographer.
Two of Jose's brothers, Alvaro and Alejandro, are established photographers
as well. After attending the Escuelade San Fernando at the Universidad
Complutense in Madrid, he moved to Baltimore in 1980. There he completed
a Bachelor of Fine Arts, Magna Cum Laude, from the Maryland Institute
College of Art, and a Master of Fine Arts in Painting from Towson
University. Since then his fine art photographs have been exhibited
internationally. Currently he resides in Baltimore and teaches in
several art schools in the area and his fine-art photographs can
be found in the Baltimore Museum of Art, as well as in several others
collections. In comics, he is best known for the coloring of Jae
Lee’s Hellshock (Image) and for the wonderful digital painting art
of Veils (Vertigo). Actually he is working for Alan Moore’s ABC
line for whom he has realized a photographic sequence in Promethea
#7 and several covers for upcoming books.]
ULTRAZINE:
Which relation you see between painting and comics?
VILLARRUBIA:
Painting is a method of two-dimensional representation. Comics are
two-dimensional images presented sequentially. So painting is one
of the methods that are available for creating these images. Others
include drawing, photography, collage, digital art and mixed media.
ULTRAZINE:
Comics are a hybrid medium, which balance do you think is needed
between words and pictures?
VILLARRUBIA:
It depends. "Arzach" by Moebius has no words, and is a
perfect comic. "From Hell" by Alan Moore are very wordy,
but also a masterpiece. The balance between words and pictures is
a very individual decision and I don't believe there's such a thing
as perfect balance. Would you ask how much dialog is perfect for
a movie or how many lyrics in an opera? Comics are no different
from any other medium that combines the visual with words.
ULTRAZINE:
You teach in an Art School, what will you say to a student who asks
you how to start in the comic medium?
VILLARRUBIA:
I give them advice about presenting their work in a professional
manner, using professional materials and attending comic book conventions
to meet editors, artists and writers, specially the San Diego ComiCon.
I also warn them that in the United States the industry is imploding,
so there are less and less opportunities.
ULTRAZINE:Talking
about digital painting, do you think it is the future of comics?
VILLARRUBIA:
No, I don't think so. I think it is too difficult to do and not
enough creators seem interested. Comics have not changed much technically
in the hundred years or so that they have been around, even though
reproduction has greatly improved. All these time they have been
drawn in pencil first, traced with ink and colored photomechanically.
I don't think that they'll change that much any time soon. After
all, as much as a revelation as the book "Marvels" was
in introducing fully painted comics to mainstream readers, it didn't
really become the future of comics. And that's because not many
people in comics can paint as well as Alex Ross.

ULTRAZINE:
It seems Scott McCloud in his upcoming "Reinventing Comics"
will say that computer art and, in general, the new digital techniques
will be the natural instruments for the evolution of the medium.
What is your opinion on this statement and what do you think of
the web comics experiments of Scott McCloud (www.scottmccloud.com)?
VILLARRUBIA:
This book hasn't come out yet, but I will be very curious to read
what he has to say. With all his limitations, I consider his previous
book, "Understanding Comics", the most in depth analysis
of the medium that anyone has ever attempted, so I am very interested
about what he thinks about the future. In terms of what I've seen
on line, I must say that the slow downloading speeds still make
it a fairly unappealing experience, but I know all this is going
to change. As much as I love going on line, reading a comic book
printed and bound is a much more pleasurable experience for me than
staring into a computer screen. But this may be a generational deformation
and I can see how it can change.
ULTRAZINE:
Could you give us some details about your regular digital painting
method, from drawn art to scanning resolution, software tools, medium
time to create an image, general problems to be solved…?
VILLARRUBIA:
First I get the story in script form. Then I draw it in pencil as
layouts, which I later use as a storyboard for shooting the photographs
of the models. After shooting the models in costume I scan their
pictures and combine them in Adobe Photoshop with digital, photographic,
painted and collaged backgrounds. I then adjust the color and add
the details.
There is no average time to make a page. I would say a few days, and
that can be between three and ten or so.
There are many problems: first to find models that look like the characters,
second make the costumes, third make the props, fourth find the
elements that the writer wants included, fifth find the elements
that you want included and sixth making it all look like it belongs
together, despite the fact that it is a mismatch of visual information.
ULTRAZINE:
I find the most value of your digital art is its naturalness and
lightness. Do you ever think to the trouble that digital images
used in comics could appear a little “cold”, a little unnatural?
VILLARRUBIA:
Thank you. Yes, I think in particular CGI characters look fairly
robotic. And digital coloring can have a very airbrushed and slick
feeling. It is one of the dangers of Adobe Photoshop. The other
is to create images that are too layered and not clear.
ULTRAZINE:
Do not think that in some way comics could use digital techniques
as special effects in replacement, make up, for improving the true
heart of the medium, which is storytelling?
VILLARRUBIA:
Sure, I think that all methods of image making are valid and could
and should be used in comics. I have always enjoyed reading comics
that incorporated different kinds of imagery. Digital art is just
the latest of a series of tools that can be applied to the art of
comics.
ULTRAZINE:
Digital painting is only an aspect, there is even CGI (I am thinking
to The Dome book by Dave Gibbons…) and the webisodes (web + episodes),
like the 7th Portal from Stan Lee Media. What do you
think of these applications?
VILLARRUBIA:
I thought that the Gibbons book was very ambitious, but was limited
by the current aesthetic of computed generated imagery, especially
when it comes to the human figure. As I said before, I haven't paid
much attention to comics on line, but that is because of the current
speed of the downloads.
ULTRAZINE:
I have read Dave McKean saying that with the possibility for everyone
to use the same digital software tools it is very easy to imitate
the style of a certain artist and this is a big problem. For example
there are many images copied from his "Brief Lives" cover
and in general emulating his style and mood. What do you think?
VILLARRUBIA:
This is true, but it is very hard to make great digital images.
It is relatively easy to make flashy stuff, but hard to make great
art. Look at how much is out there and how little is truly great.
I have never been worried about anyone imitating my style, and when
it has happened I always have taken it as a compliment.
ULTRAZINE:
What do you think of the stuff of some digital artist such as Dave
McKean, Ashley Wood? Do you have some other preferences?
VILLARRUBIA:
McKean is brilliant. I own five originals by him, including a page
from "Mr. Punch". He has incorporated more mediums into
storytelling more successfully than anyone else. And he's also a
hell of a writer. Cages is an absolute masterpiece, a breathtaking
wonder.
Ashley Wood is tremendously gifted. His work has evolved dramatically
over the past few years.
Some of my favorite digital artists are Matt Mahurin, Greg Spalenka,
Jean Paul Goude, David Lee, John Reuter, Nick Knight, Jean Baptiste
Mondino, Javier Vallhonrat and my brother Alvaro (www.alvaro-villarrubia.com).
None of them do comics, but they would be phenomenal if they tried.
ULTRAZINE:
You have dedicated your work in "Veils" to Richard Corben,
what does he represent for your? If I don’t doubt he has been one
of the pioneer in digital coloring.
VILLARRUBIA:
Not just coloring, but the medium in general. Corben is a true visionary
and original voice in a field weighted down by imitations of imitations.
He is truly bold and daring! His fumetti "Ogre" was the
first (and almost only!) successful fantasy comic done in photographs.
To put it simply, he is, in my opinion, a genius.
ULTRAZINE:
What do you feel about coloring a book by another artist? How do
you find the right feeling for the color scheme? Absolutely wonderful
your colors for the second run of "Hellshock"!!!
VILLARRUBIA:
Coloring Jae (Lee) is great. We are very good friends, and over
the years, I have learned to know his likes and dislikes. He has
also learned to draw in a way that I prefer to color his work. I
am having a great time coloring "The Sentry", our new
series for Marvel Knights.
ULTRAZINE:
Old style color techniques, with its naiveté and its direct influence
on Pop Art, versus the color wizardry of today "digital chameleons",
who wins?
VILLARRUBIA:
Each period has its own charms and its own masters. Klaus Janson
and Tom Palmer used to be terrific colorists in the old method.
Laura Depuy and Homer Reyes have done fantastic digital coloring.
Nobody wins…stalemate!
ULTRAZINE:
Do you like the beauty of black and white art? Personally, for example,
I think a Mignola page is better in black and white than in color.
Is there some art you think that should not be colored?
VILLARRUBIA:
Of course I like the beauty of black and white art: Dino Battaglia,
Jose Muñoz, Max, Alex Toth, David Mazzuchelli, Charles Burns and
so many other artists come to mind whose work is perfect in black
and white. Whether art should be colored or not should be the artist
decision. I would never want to make that decision for another artist.
I just met John Paul Leon, and his stunning art for "Earth X"
is going to be reprinted oversize and in black and white in the
collected edition. But I thought it looked very nice colored as
well… So I think it should really be his choice.
ULTRAZINE:
Do you think it is possible in today market to try to experiment
in comics?
VILLARRUBIA:
Not only possible, I think it is essential for their survival. Traditional
comics have been failing miserably in attracting new readers. If
comics don't experiment and grow they will continue do die the slow
death that has been upon them in the United States.
ULTRAZINE:
What you think could be the most experimental thing to do in comics?
VILLARRUBIA:
In America to explore genres other than superheroes and to incorporate
styles of representation from other fields (Illustration, fine art,
fashion, etc…). In Europe I think that comics are much more experimental
already.

ULTRAZINE:
A last question. Recently you worked with Alan Moore who I consider
“the Shakespeare of comics”, “the Kubrick of sequential art”. Moreover,
as a reader, I have the impression Moore is one of the few artists
in the comic field who has still enthusiasm for the medium and tries
to do his best in creating intelligent stories. Which is your personal
opinion on Moore?
VILLARRUBIA:
Working with Moore has been incredible. I have been following his
work ever since I picked up an issue of Swamp Thing, and since then
he has been my favorite writer. I feel that Moore has brought a
level of literary quality to medium never seen before him and rarely
after. His worked had touched me in more occasions than anyone else,
and to be able to illustrate one of his pieces has been thrilling.
I just received an e-mail from a reader who told me that the page
I did in the story that shows Dennis in the straight jacket made
her cry. This has been the greatest compliment that anyone has given
me on my work on that story, and now I know that I was able to preserve
and expand Moore's original vision.
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