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Gary
Spencer Millidge is the creator of the cult series
Strangehaven, a comics book which combines ordinary life with a
disturbing touch of surreal and magic. More info about the author
at www.millidge.com.
This interview has been realized via email during the time period
from June to the first days of September 2002.
Could
you introduce yourself to the Italian audience?
Of
course. My name is Gary Spencer Millidge and I am a self-publishing
comic book writer/artist from the UK. I have been producing an ongoing
adult fiction series called Strangehaven for the past seven years
and have published fourteen issues and two book collections so far.
My core audience is through the US direct market, but I sell copies
all over the world. It has achieved recognition with a number of
award nominations and a string of positive reviews in the trade
press.
I've
been a fan of comics all my life and produced several fanzines in
my youth. I have also managed my own comic retail business.
What
kind of comics and comics artists did influence you in order to
try a career in the field?
I
grew up with traditional British comics - a strange mixture of American
superhero reprints and locally produced adventure and humour strips
- and this I think gave me a wider appreciation of comic art in
general. It was wild to read Leo Baxendale and Ken Reid alongside
Lee/Kirby and Lee/Ditko. Later I discovered colour American comics
and was drawn to the soap opera elements of Marvel comics.
At college, I discovered Heavy Metal, which was at that time reprinting
the best of European comics; Moebius, Bilal, Zha/Claveaux, Caza
and mixing that with Richard Corben (later, HM introduced me to
Boucq and Prado). At the same time, Art Spiegelman started publishing
Raw and those two publications really opened my eyes to the limitless
possibilities of the comic medium.
Later on in the 1980s, fine artists like Bill Sienkiewicz and Dave
McKean inspired me, as of course did anything written by Alan Moore.
Big Numbers was a dream come true, what a pity that it didn't last.
Then of course, the Fantagraphics bandwagon got rolling. Gilbert
Hernandez's Heartbreak Soup and subsequently Charles Burns, Peter
Bagge, Dan Clowes, Chris Ware and Dave Cooper all leave me in awe.
My decision to self-publish Strangehaven was made much easier by
Dave Sim's articles in his superlative Cerebus. He remains my biggest
influence (in psychological terms). Martin Wagner's Hepcats, and
in the UK, Paul Grist with Kane and Nabiel Kanan's superb Exit proved
to me that the self-publishing dream could be achieved.
Hepcats,
that was a great comic, it's a shame that few people remember it
... You said that David Sim was the artist that showed you the way
to self-publishing. If I remember well the first issue of your Strangehaven
came out in 1995. How hard has been self-publishing for you? What
are the pros and cons?
Self-publishing
is a huge subject. I get asked a lot about it from wannabe self-publishers,
and I have just set-up an area on my website to help these people.
It seems that since Dave Sim "abdicated" from his role
as godfather to self-publishing, there's been nowhere else for these
people to go.
Of course the biggest disadvantage of being a self-publisher is
that I am not salaried. I have had to work part time jobs out of
comics (such as teaching) in order to support myself financially.
This has had the unfortunate effect of disrupting my schedule and
causing an erratic and tardy rate of production.
But the main advantage is that I'm doing comics without editorial
interference or having to pander to market forces (which of course
is not necessarily a good thing). You will find that most self-published
comics are being produced for the right reasons, they're a labour
of love and they give the creator the chance to find their own unique
voice rather than being forced to fit into a house style. I think
self-published titles are the most diverse and sincere in the US
direct market.
Personally, it has been tough, but ultimately extremely creatively
rewarding. I become more convinced that self-publishing is the ideal
format for my work as time goes on.
Let start talking about Strangehaven. Often I read reviews with
compares it to The Prisoner and Twin Peaks. Maybe it's only because
of a sort of similar atmosphere ... Can you introduce us to the
book and its storyline? I'd like if you can sketch a brief description
for each one of the main characters ... I love the "alien"
Adam ...
Strangehaven is a deceptively idyllic fictional village which
is introduced to the reader through the eyes of a character called
Alex Hunter, a schoolteacher separated from his wife on a touring
holiday in the remote southwest of England. After an accident, he's
initially forced to stay in the village, but later becomes enchanted
with it and a young woman, Janey Jones.
The Doctor and the local policeman are very suspicious of the new
arrival - it seems that this village does not have many visitors.
Alex finds the rest of the locals very friendly - but everyone seems
to have a dark secret, or are eccentric in the extreme. Janey's
father is head of the school and also head of a Masonic-like Brotherhood,
Megaron is a half-Indian from the Amazon jungle and has a strange
friendship with Janey's brother Chippy.
Adam claims to be from the planet Nimoi, stranded on Earth, and
some believe him. Ethel the flower seller talks to her animals,
and they answer back. Doreen is a painter and a psychic and there's
the attractive shopkeeper Peter who gambles with money, drinks heavily
and is unfaithful, notably with Janey's Chinese friend Suzie.
Oh, and there's the decomposing corpse of a young girl floating
naked in a large aquarium to which someone holds the key.
The
comparisons to Twin Peaks and The Prisoner are a self-inflicted
millstone around my neck. I used those two TV shows as a "high
concept" in order to promote the first issue of my comic book
and it has stuck. There are of course some deliberate similarities,
plot-wise and in atmosphere, but there are many other influences
and ideas which I hope gives Strangehaven its own strong flavour.
For
Strangehaven do you refer to a real village?
Much of the distinctive landscape is based on a real Devonshire
village called Dunsford. But I have taken liberties with the local
geography and patched in buildings from other parts of the country
to create a fictional canvas on which to paint my characters.
In
Strangehaven you use a very regular grid to tell your story, avoiding
any kind of splash pages or spectacularism. Why did you choose a
so rigorous approach? Do you think it's the best way for comics?
No,
but it was the best way for me to concentrate on the storytelling
aspects of the comic. My intention was for Strangehaven to appeal
to a mainstream audience. In the UK & US, most adults don't
read comics. I wanted to produce something accessible to a wider
audience than the regular superhero crowd, people who weren't comics-literate.
It was also the biggest comics project I had ever undertaken and
I deliberately set myself very specific rules - nine-panel grid,
no captions, no thought-balloons, no sound effects - to try to avoid
the unnecessary use of comicbook clichés. I am gradually
relaxing those self-imposed rules (take a look at Strangehaven #13
and #14), but I know why I am doing it, rather than just regurgitating
the status quo.
Your art is quite detailed and realistic. Is this a choice you
did maybe because it fits well with the surreal atmosphere of your
book, or to balance the colour lack, or what else . You use photo
references, don't you?
I
didn't intend to use such a photo-realistic approach originally.
I wanted to draw in a quick, rough style in order to produce a monthly
mini-comic type publication. But after I had roughed out the first
sequence and I started putting the reference materials together,
I naturally fell back into a photo-referenced style that I had been
using on a previous aborted project, Insomnia. The art in my first
issue of Strangehaven I intentionally left open for colour, as I
had no idea where it would end up at that time.
Maybe I was hoping it would be a Vertigo book, or serialised in
a European magazine in colour (which is why the early issues are
arranged in eight-page chapters), but after I started self-publishing
in black and white, I naturally started rendering my artwork more
heavily. When I published the trade paperback collection of the
first six issues, I had to go back and add lots of grey tones to
the early parts in order to balance the look across the whole volume.
Again, I felt that the more representational the art was, the more
likely it would be read and understood by a non-comics-literate
person. It's something that I'm trying to move away from, I'm adding
thicker outlines around my figures and making them very slightly
more cartoony. Photo reference is a double-edged sword. I am obsessed
with detail, I want to get every little thing right, but it can
end up looking too staged and stiff. It's also very time-consuming
to collect all the necessary reference.
Being
the writer but also the artist, which is your standard approach
planning the book? Do you write a full script or just a plot without
dialogues, or go directly to thumbnails and then start drawing or
what else?
I write
visually, I "see" the comic in my head like a movie, so
it doesn't make sense to write a script. I do very small stick-figure
thumbnails so that I don't put too much text on the page. This gives
me the pacing and layout of the piece. Then I do the reference work,
take photos and suchlike.
I work up drawings and more detailed layouts, often changing my
original thumbnails beyond recognition. I put it all together by
tracing, lightbox or projector, depending on the source and my drawing
materials (projectors are horrible, as they are awkward to work
around, you have to work in the dark, they're noisy and they distort
your original drawing).
I like to work with a clean board, so I do as little actual drawing
as possible on the final board, some of it I will ink directly,
other parts need to be pencilled first. Then I'll add inks, washes
or gouache as I feel necessary. Then the page in scanned into the
computer where I add panel borders, lettering and balloons, and
can re-jig the page if need be.
I read somewhere that you have a strong critical position against
the superhero genre, and against artists like Frank Miller, Alan
Moore and even Chris Ware who continue creating superhero stories.
Can you explain us your opinion?
I
was asked to write a column for Tripwire magazine about whatever
was on my mind at that time. It turned out to be about my frustration
with the domination of superhero comics in the American market.
It's not so much that I have a strong critical position against
the creators, more a cheeky taunt to encourage them to do more non-superhero
work. It would be foolish of me to criticise someone like Alan Moore
who has had the biggest influence on modern comics in general and
on me personally.
Unlike
mainland Europe, in the US superhero books have traditionally swamped
all other genres of comics since the early 1960s. Many of the distributors
and most of the retailers are exclusively interested in superhero
comics and it is a continual struggle to get other types of comics
recognised. Quality creators like those you mention have the ability
to create wonderful pieces of mainstream fiction, but so often they
can't resist falling back on superhero themes, or referring to the
comics industry itself (like all the autobiographical comics about
cartoonists) which to me seems self-indulgent, self-referential
and incestuous. Even Dave Sim, who I respect as a creator more than
most constantly falls back on superhero parody.
I'm mainly interested in expanding the market to encompass a readership
outside the traditional superhero collector. I have no idea why
Ware thinks it is necessary to embark on a narrative about the worst
kind of superhero/pop culture fanboy (funny as it is) after the
triumph of Jimmy Corrigan. There are many other culprits.
Of course I am in tremendous admiration of Chris Ware, Alan Moore
and Frank Miller as creators and I recognise that it is necessary
(in the latter two's case) for them to revert to producing superhero
comics in order to help subsidise their less "commercial"
efforts (and also to help the comics retailer to survive). There's
also a case for providing the huge superhero market with a stepping-stone
of more sophisticated superhero-style fare to enable them to acquire
a taste for the more esoteric material. But I think there are enough
stepping-stones and not enough quality mature non-superhero material
to discover at the end of it.
Are
there any Italian artists you admire?
I
will have to show my ignorance and admit that as an Englishman,
I find it hard to distinguish between European creators, be they
Italian, French, Spanish or whatever. From here creators like Boucq,
Manara, Loustal, Prado, Moebius, Liberatore, Dumontheuil, De Crecy,
etcetera, all share a sensibility that British and American creators
lack. The fact that their work is in a foreign language make it
all the more exotic. I'm jealous of the European standard large,
colour, hardcover format and the talent that resides in mainland
Europe.
If you realistically think to the future of the medium what kind
of comics do you imagine? What kind of future you would like to
see for comics?
The
Internet has been championed by many as the future of comics, but
to me web comics are a slightly different medium. They're an important
marketing tool, but there needs to be a major change of attitude
before they come a viable source of income. Current technology imposes
too many compromises, but who knows what the future will bring?
TV did not kill the Cinema.
I am sure printed comics will endure as I believe that current generations
still value physical artefacts. This may be a reason we are seeing
more varied formats from publishers like Top Shelf. I do believe
that self-contained graphic novel formats sold through regular bookshops
are the future of comics in the US and UK and perhaps this will
signal a move towards more mature, mainstream material from top
creators. It would not see a surprise to see the traditional superhero
specialist comic book store gradually disappear, but if the bookstore
market can sustain top creators' new works, this would not be an
altogether bad thing.
Which comics are you currently reading or do you want to point out?
and why?
I read
as wide a range of comics material as possible, although rarely
superhero comics these days. I am extremely impressed by the quality
of the Fantagraphics stable (despite the publisher's apparent unpleasant
arrogance) Dan Clowes, Charles Burns, Chris Ware, Joe Sacco and
Dave Cooper in particular. Top Shelf are publishing many of the
new wave of cartoonists and have found themselves a niche with their
graphic novel line - Craig Thompson, James Kochalka. I follow many
self-publishers like Dave Sim (Cerebus), David Lapham (Stray Bullets),
Terry Moore (Strangers In Paradise), Paul Grist (Kane) and Eddie
Campbell to name a few. I always buy new books by Nabiel Kanan,
Robert Crumb, Alan Moore, Dave McKean, translated Trondheim, Prado,
Boucq etc.etc.
Posy Simmons' Gemma Bovery collection was wonderful. Graham Annable
is very funny.
I also love historical reprints like the Krazy & Ignatz and
Little Nemo books and books about the history of comics. I regret
not having the time to re-read a lot of the books and comics that
I own. There is truly a enormous amount of wonderful comics to enjoy.
I
know that you had a parallel career in music. Can you tell us something
about this period of your life?
It
shares the same creator's curse that doesn't enable me to simply
enjoy comics or books without wanting to emulate it. I've always
been inspired to create music by listening to music. I played in
a number of bands that were mildly successful at a local level throughout
the 1980s, played a few festivals and radio spots and released a
few tapes and records. I still play the acoustic guitar and write
songs and still harbour a desire to release some permanent record
of my own music at some point in the future.
What
kind of music do you like?
I'm
a big fan of Cambridge singer-songwriter Robyn Hitchcock and Australian
band Church. The first two Doves CDs have been fantastic. I don't
follow the music scene as closely as I used to. I'm also fond of
Heather Nova, Supergrass, Ride, all kinds of rock and pop from Sum
41 and Beck right back to the Beatles and the Stones who remain
big influences.
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