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If
you don't know who is WARREN ELLIS, you don't love Comics
Art.
If you are here reading this interview, you perfectly know who's
The Old Bastard.
If you want more take a look at www.warrenellis.com.
This
interview has been conducted via email the 15th of July 2002.
Focus on Transmetropolitan, Superidol, the upcoming
Global Frequency [1]. It seems that you
are using the "mask" of the sci-fi genre as a way to dissect
our contemporary society. I remember that you also said: "If
there's one thing I hate, it's people". What is the urge that
makes you choose a particular theme or a particular approach to
the stories you write? Are you a little bit disenchanted by humanity?
Isn't
everyone?
SF, as far as I'm concerned, is specifically designed to be used
as a tool with which to examine the contemporary world. There are
really only two kinds of SF; the Mary Shelley mode, where the ethical
implications of a new idea are considered, and the HG Wells mode,
where our present condition is examined using novelty as a distancing
viewpoint. I shuttle between the two as an sf writer, but tend towards
Wells, especially in Transmetropolitan. SF as the social
novel.
You
are one of the few creators speaking so openly and clearly about
how to find new ways to attract the "outside people" and
let them know that comics are a valuable Art form, that they can
enjoy them as a film, a song or a videogame. So you said "no"
to the superhero dictatorship (in Item Five of your grandiose "The
Old Bastard's Manifesto"[2]), "no"
to the serialization and "yes" to graphic novel and to
"comics-diversity". What do you think will be the future
of comics?
A
lot of it will depend on more publishers establishing reliable bookstore
distribution, but we're moving (it seems) inexorably towards the
graphic novel as the standard form for comics work, whether as original
direct-to-book release, or in finite serial form towards eventual
collection.
The works that are selling in bookstores are, by and large, outside
the superhero genre. I think we're entering a phase -- and it may
just be a phase, a transient period -- where comics stores exist
to serve only the superhero fans and the nostalgia buffs, and the
real motion happens elsewhere. There are 135,000 copies of FROM
HELL in circulation -- you think they all sold in comics stores?
Your
final word to superheroism is Planetary. What does it mean
for you? Why did you choose the approach of compiling some sort
of distilled encyclopaedia of the genre?
To
get five years of research out of my head. There was a period in
American comics, which is thankfully now passing, where, to make
people aware of your other work, you had to put in time writing
superhero comics. I was never a big superhero reader, so I had to
research the genre pretty thoroughly in order to do it well. And
now I have a head full of this crap, as well as a strident awareness
that the things that originally brought people to superhero comics
are now entirely absent. So Planetary is intended to get
all this rubbish out of my brain and on to the page, and also to
show people -- this is why the genre has lasted this long. These
are the glories that first got people interested. See what you lost,
through all this inbreeding?
See what this ridiculous overextension of one subgenre covered up
and left behind?
Warren
Ellis and Internet: your website
and your famous WEF (and, incredible but true, you are going to
close it really soon), Artbomb.net
(your direct way to support and promote comics novels). How important
and strategic in your idea of Comics Art, has been, and still is,
the World Wide Web?
Use
of the Web started out, for me, as a promotional tool. Living in
England, not being on the convention circuit, not being a Wizard
regular, promotion of books gets hard. And, frankly, I like living
in England and not having to spend every summer trawling through
conventions. So I investigated using the Web as a way to travel
without moving. Five or six years later, I am "comics' Internet
guru" according to one news operation, and my techniques seem
to be at least half of everyone's PR kit these days.
A whole
bunch of things grew out of WEF, including the basis of Artbomb.net
-- that (optimistically) half of all comics stores don't carry the
books that a significant amount of people would like to read, and
a huge percentage of those people won't go into a comics store anyway.
And no amount of store outreach will change that. This is how the
web works for comics. The web isn't a geek thing. Net connections
are ubiquitous. And with the profile of serious work rising by the
month, there are an awful lot of people reading about interesting
new comics on the web who don't know how to find them, or even to
learn more about them. This is what Artbomb.net
does, and this is where the Web is most useful to the medium.
A
strange end. Right now, alien spaceships appear from nowhere obscuring
the sky of your town. There is no time, you have to run and leave
your home. Can take with you only 3 comics, 3 music CDs, 3 movies,
3 novels. Which ones, and why, are you going to save from destruction?
FROM
HELL [by Alan Moore and Eddie Campbell], THE ADVENTURES OF
LUTHER ARKWRIGHT [by Brian Talbot], ALEC: THE KING CANUTE
CROWD [by Eddie Campbell]. The latter two are huge influences,
the former is Alan's masterpiece.
CDs?
AGAETIS BYRJUN, Sigur Ros. DOOLITTLE/COME ON PILGRIM,
Pixies. THE VELVET UNDERGROUND AND NICO. Couldn't live without
them.
Movies
is tough, so I'm going to cheat. The BBC TV series EDGE OF DARKNESS
on DVD, which is just majestic in its writing. NETWORK, which
is perfect in its anger and perversity. And maybe a John Woo flick,
for the hell of it -- the operatic HARD BOILED, say.
I mostly
read non-fiction, so I'd grab EASY RIDERS, RAGING BULLS
by Peter Biskind (history of the New Hollywood), ALL THE PRESIDENT'S
MEN by Woodward and Bernstein, and BARROW'S BOYS, a mad
history of British polar exploration that has to be read to be believed.

Notes:
[1]
from www.warrenellis.com
GLOBAL FREQUENCY
There are a thousand and one people on the Global Frequency.
A worldwide independent defense intelligence organisation with a
thousand and one agents, all over the world. Anyone you know might
be with them. It's the world's little open secret. You could be
sitting there watching the news and suddenly hear an unusual cellphone
tone, and within moments you might see your neighbour leaving the
house in a hurry, wearing a jacket or a shirt with the distinctive
Global Frequency symbol... or, hell, your girlfriend might answer
the phone, and then put on her Global Frequency badge and promise
to explain later... for all you know, they have your file, and you'll
be recruited next... anyone could be on the Global Frequency, and
you'd never know until they got the call...
... from Aleph, central dispatcher for the Global Frequency, getting
her orders from Miranda Zero, creator and operator of the organisation.
Not her real name, but the only one you're getting. Her real name
and identity were erased from the world's records the moment she
went into business for herself. Global Frequency is run on the cash
she made doing bad things in the Nineties, and on the hush money
paid her by the G-8 industrialised nations for...
...for what the Global Frequency does. Clearing up after the 20th
Century. Keeping an eye on the bad mad things in the dark that the
public never found out about. All the black projects, the mad science,
the chilly encounters with the unknown, the Cold War traps... they're
all sitting there like landmines. Eventually someone will trip over
one of them. Global Frequency are there to catch them when they
fall, and defuse the mines before they explode into mainstream consciousness
and cause more pain and horror than they already have...
Are you on the Global Frequency?
Twelve
stories. Twelve issues. Twelve artists. From DC Wildstorm, beginning
October 2002. www.globalfrequency.org
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[2]
From The Old Bastard's Manifesto by Warren Ellis (2000)
ITEM FIVE
Fuck superheroes, frankly. The notion that these things dominate
an entire genre is absurd. It's like every bookstore in the planet
having ninety percent of its shelves filled by nurse novels. Imagine
that. You want a new novel, but you have to wade through three hundred
new books about romances in the wards before you can get at any
other genre. A medium where the relationship of fiction about nurses
outweighs mainstream literary fiction by a ratio of one hundred
to one. Superhero comics are like bloody creeping fungus, and they
smother everything else.
It's
been the hip and trendy thing to do, recently, to say that superheroes
are, you know, all right. And, if they're well done, I agree with
you. There's room for any kind of good work, no matter what genre
it's in.
But
that doesn't excuse you from going out and burning out all the bad
work at the fucking root with torches. It doesn't excuse all the
nameless toss that DC and Marvel and Image and all the others slop
out every month. If you want to read three hundred superhero comics
a month then you are sick and you need medical help.
Rip
from their steaming corpses the things that led superhero comics
to dominate the medium - the mad energy, the astonishing visuals,
the fetishism, whatever - and apply them to the telling of other
stories in other genres. That's all THE MATRIX did, after all."
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